#pragma once

#include ".\..\header\stdpch.h"
#include ".\..\header\IDFImageDefine.h"
#include ".\..\header\FrameMove.h"

typedef struct{
    char m_KeyUp;
    char m_KeyDown;
    char m_KeyLeft;
    char m_KeyRight;
    char m_KeyA;
    char m_KeyB;
    char m_KeyC;
}KeyState;

void CheckKeyInput(SDL_Event pEvent, KeyState* keystate);
void PlayerMove(IDF_Surface* pSurface, KeyState* keystate, float *timeDelta);


